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3D meteor game art asset made in Konstruct School
PROGRAM OVERVIEW

Train like a game artist.

Konstruct Academy is a six-month immersive program built around modern game art production. Students learn core artistic fundamentals, industry workflows, and how to create assets for real-time environments.

 

Through hands-on projects, mentorship, and iterative feedback, students develop work focused on visual quality, technical execution, and production standards.

Build worlds for games.

An immersive game art program focused on real production workflows, mentorship, and portfolio-driven learning.
3D swirl visual effect asset created at Konstruct game art school
Game artist trained at Konstruct School Philippines
For Artists Ready for Growth

Konstruct is designed for individuals who want to develop their artistic skills while learning how professional game production works.

  • Individuals 18 years of age or older

    Early-stage 3D artists with some exposure to digital art or 3D tools (self-study, tutorials, school projects, or personal experimentation)

    Creatives interested in applying their skills to game development and real-time production pipelines

    High school graduates or individuals with equivalent educational background

  • Genuine interest in art and digital creation

    Willingness to learn industry tools and workflows

    Commitment to a six-month intensive program

    Openness to mentorship, critique, and iteration

    Comfort working independently with computers and digital creative tools

Designed for the Demands of Creative Production

An immersive, production-inspired learning environment for committed and self-driven creatives.

Konstruct is designed for individuals with basic familiarity in 3D tools and workflows who are ready for structured, fast-paced training. Students are expected to learn independently, respond to feedback quickly, and continuously refine their work throughout the program. The skills developed also translate into fields such as real-time visualization, virtual production, and interactive media.

Konstruct welcomes both local and international applicants.

Please note that enrollment is subject to applicable requirements and students are responsible for securing any necessary documentation to attend.

Train with Industry standard tools

The same tools used across modern game production pipelines.

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AutoDesk Maya

Modeling, UV layout, and asset preparation

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ZBrush

Sculpting form and surface detail

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Adobe Photoshop

Texture support and visual refinement

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Substance Painter

PBR texturing and material development

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Unreal Engine

Real-time integration, lighting and presentation

3D meteor asset from Konstruct School game art program
3D character modeling project by a Konstruct School student
Program Roadmap

Konstruct follows the same stages assets move through in real production environments.

    • Hard-surface modeling and structural design

    • Sculpting for mechanical and organic forms

    • Reference analysis and asset planning

    • Physically-Based Rendering (PBR) principles

    • Material accuracy and surface logic

    • Using textures to support form and storytelling

    • Preparing assets for real-time performance

    • Unreal Engine materials, lighting, and scene setup

    • Professional asset presentation

    • Understanding studio workflows and asset handoffs

    • Iteration, optimization, and feedback cycles

    • Working within production timelines

    • Refinement of selected assets to production standards

    • Presentation choices that highlight artistic and technical strengths

    • Mentorship focused on growth and professional readiness

Built from passion. Refined through practice.

A learning environment built around artistic growth, production discipline, and purposeful creation.

Konstruct was founded on the belief that artists grow best when passion, craft, and purpose come together.

 

Inspired by the production culture at Pixel Mafia, the program develops artistic curiosity alongside discipline, mindset, and standards for professional creative work.

What You Graduate With

By the end of the program, Konstruct graduates leave with a portfolio of production-ready work and a clearer direction for their next step in game art.

A Production-Ready Portfolio

A professional body of work that demonstrates both technical skill and artistic consistency.

Industry-Standard Production Skills

Hands-on experience with the tools and workflows used in modern game development.

Professional Discipline

The ability to work within pipelines, iterate efficiently, and deliver work to production standards.

Artistic Direction

Through mentorship and guided projects, students discover their strengths and develop a clear creative path.

You graduate with work you’re proud of, skills you can apply immediately, and a stronger understanding of how your art fits into the professional world.
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